ApexShift¶
- Type:
Vector<float>
- Range:
[v_1, …, v_3]
- Default:
[0.0, 0.0, 0.0]
- Appearance:
simple
Using a non-zero ApexShift, the position of the apex can be shifted in
plane forming an oblique pyramid. An additional
component of the ApexShift leads to a frustum of of the specified height as depicted in the figure.