ApexShift

Type:

Vector<float>

Range:

[v_1, …, v_3]

Default:

[0.0, 0.0, 0.0]

Appearance:

simple

Using a non-zero ApexShift, the position of the apex can be shifted in xy plane forming an oblique pyramid. An additional z component of the ApexShift leads to a frustum of of the specified height as depicted in the figure.